![]() ![]() ![]() In Edit mode I chop off the bottom part of the sphere, which leaves me a bulb and housing. Next I create a second UV sphere which will be the housing. ![]() I also tend to make sure my modelling is in real world units, so I configure the Units dropdown (under the Scene tab) to be feet and inches, and make sure my dimensions of the bulb are something like 3 inches. Here's a quick summary of how I do it, if I just want a simple overhead light that won't be visible in detail in my scene, although you will see the bulb emitting light.įirst I jump into Blender and create a UV sphere. You asked about the procedure in D|S for making an Iray light. The improved surfaces and more accurate character design is amazing. The G3 characters alone are worth a look. ![]() But in the last couple of weeks I decided to try it out since Carrara didn't have what I needed, and I'm pretty much blown away by how it's progressed. Like you, I used Carrara on and off (mostly off) for a number of years, and never liked DAZ Studio, and never used it. So for example, if I want a spot light, I model in Blender a round sphere inside a circular reflector, apply the Iray surfaces to it, and I have my light. And you also apply much more realistic surfaces to your other objects to that light reacts more accurately. Kind of like in the real world, where a light bulb is a physical object with a round surface that emits light. With any of these PBR's, instead of adding a standard light (point light, sunlight, spotlight), you instead build a mesh object and apply emissive surfaces to it. Keep in mind, however, that you will probably want a really nice and very powerful graphics card and lots of RAM in your machine. IF your interest is in realism, then it's probably the best and easiest route. The results you can get with Iray are, IMO, pretty stunning, even with stuff right out of the box. It's called a "physically based renderer", like Octane, and it more realistically simulates light sources and how light reacts in the real world. But it's free, and DAZ Studio is also free. It's a rendering engine, much like Octane. ![]()
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